I am very good with world settings. I love creating long dynasties of rulers, religious systems, contintental layouts... all the background stuff. I adore building a diverse and interesting world for players to explore and discover all the little nooks and crannies of.
But when it comes to filling that world with actual adventure... I'm stumped. And that's bad, because I would love to write large, multi-session adventures in the world I craft, and then sell them to gamers on little flash drives. But that's much further down the road. First I have to write the adventure. I guess I will try at it the way that one goes at writing- a chapter at a time. And by reading other pre-written adventures.
I will let you know how it works out, if it does.
Your characters need
ReplyDelete1) a reward [something they'll get by reaching the end of their adventure]
2) resources that they'll begin with or earn or steal to head for the reward
3) obstacles that they must overcome
But you already know that, didn't you?